©2008 Free Fall Games.
- Design, develop, document, and (to a very limited degree) even publish original games. We still think of this as our core business.
- Provide design, development, documentation, and other consulting services to publishers or other development groups. We can make your game more fun and less frustrating, improve play balance or user interfaces, tweak your dialog and correct your grammar, aid your AI or give your characters more personality, catch mistakes you've overlooked, and generally help to make gameplay a better experience. Games are our specialty, of course, but we provide similar services to other software companies.
- License the use of our intellectual property. We habitually retain all of our IP rights but are happy to license the development of new versions of our classic titles (e.g., Archon) or new games or properties that we have designed or prototyped but not published--or that haven't been widely published. (Arranging licensing deals and negotiating contracts consume quite a bit of our time.)
- Write game manuals and other documentation, articles, novels, or stories in or outside of the game business. Jon Freeman has been a professional writer longer than he's been a professional game designer, though it is not true that his original medium was cuneiform. (That was just a rumor started by an envious Aristophanes.)
- Speak at conferences, moderate or participate in panel discussions, or give guest lectures to college classes on a variety of game- or writing-related topics. (This, too, is mostly Jon's department.)
- Provide medical transcription services to doctors, clinics, and hospitals. (This particular sideline is entirely Anne's department.)
- Play games, read magazines, watch movies, attend conferences, and otherwise try to keep up with trends affecting our business (who's doing what and why; what works and what doesn't; what's hot and what's on the horizon). It's not all fun and games. (Or maybe it is....)
- Tend to our house, yard, pool, and extended family. This of course is a time sink familiar to most adults but of little interest to anyone else. It is, however, something we do; it does affect our productivity; and it is one reason we haven't accomplished as much, as fast, as we'd like.