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Enhancements for Healers
The advice on this page is for healers:
- Restoration Druids
- Holy Paladins
- Holy/Discipline Priests
- Restoration Shamans
Permanent Enhancements
Permanent enhancements are exclusive. You can have a glyph on your helm, an inscription on your shoulders, and an enchantment on your gloves, for instance, but only one enhancement (glyph, inscription, enchantment, leg armor, or armor kit) can be applied to each slot. You can change enhancements, but any new enhancement will overwrite any previous enhancement in that slot.
Slots are shown in their usual order. Alternatives are shown in order of preference, with the best choice given first. Your preferences may vary; your circumstances may differ; and in some cases the best choice may be unavailable or too expensive. It's your character, and you can do what you want. I'm just trying to help.
Suggested Enhancements (Permanent) for Healers
- Resilience enhancements are for hardcore PvPers only.
- Subtlety is only useful in PvE play. If you PvP a lot, get Major Armor and/or a second cloak.
- For Priests and Tree-form Druids, Major Spirit is probably better than Restore Mana Prime. For Shamans, the reverse is true.
- If you are considering an armor kit, mana regeneration is more directly related to the process of healing than extra stamina is. On the other hand, a dead healer doesn't heal much. If you run out of mana far more often than you take damage, take a Magister's Armor Kit. If your mana regeneration seems adequate, you're tired of being one-shotted, or you PvP, you get more bang for your buck with the less expensive Heavy Knothide Armor Kit.
- Over time, on average, Spellsurge seems roughly equivalent to about 5 mp5 (mana per 5 seconds) for everyone in the group. In a group with two other casters (or even a caster and a Hunter), this would be better for the group than Major Intellect or Major Spellpower (which isn't really intended for healers, anyway). If you are playing solo or in a group with meleers, this little-used and rather expensive enchantment doesn't measure up to the alternatives.
- The note above on armor kits applies here, too. Take Major Stamina for more health or Intellect for more mana.
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