Horde Help
The Argent Tournament
Champion Quests
Champion Quests: Preliminary
To get these quests, you must have completed the racially appropriate version (example) of The Valiant's Challenge.
A Champion Rises
Rewards:
Simple travel quest (example) from the Sunreaver Pavilion to Justicar Mariel Trueheart in the entrance to the Argent Pavilion (the large tent in the southwest corner of the Argent Tournament Grounds).- 350 reputation with Argent Crusade
- 14g80s
- Argent Gruntling
- 10 Champion's Seals.
- Although there are five Horde versions of this quest (and five Alliance versions) - one for each city faction - you can do only one. Your race's questgiver is whoever first gave you The Valiant's Challenge.
One of the Following Travel Quests:
Eadric the Pure (for most classes)
Rewards: 10 reputation with Argent Crusade, 74s.
Short travel quest from Justicar Mariel Trueheart to Eadric the Pure in the eastern corner [69,23] of the Argent Pavilion.The Scourgebane (for Death Knights)
Rewards: 10 reputation with Knights of the Ebon Blade, 74s.
Simple travel quest from Justicar Mariel Trueheart to Crok Scourgebane [73,19], north of the construction area and west of the Alliance tent.
- Completing either quest unlocks three Champion daily quests:
Champion Quests: Dailies
For most classes of both factions, the Champion daily questgivers are in the eastern corner [69,23] of the Argent Pavilion, the large tent in the southwest corner of the Argent Tournament Grounds. For Death Knights of both factions, the Champion daily questgivers [73,19] are on the north side of the Argent Tournament Grounds, west of the Alliance tent. (See map.)
There are thus two sets of Champion daily quests - one for Death Knights, and one for everyone else, regardless of faction. Horde and Alliance Champion dailies have different quest numbers but are otherwise identical - except that Alliance players gain reputation with The Silver Covenant instead of Argent Crusade.
To pick up the first three dailies, you must have completed either Eadric the Pure or The Scourgebane.
Among the Champions
Jousting quest from Luuri (or
Illyrie Nightfall, for the Death Knight version) to the Ring of Champions [roughly 71,23]. There you must defeat (not kill) four Champion NPCs using the standard mounted-combat skills:
- Go to the Champion stables [71-72,22] south of the construction area, just west of the flight point. (See map.) (The Valiant mounts [75,23] outside Sunreaver Pavilion are usable but further from the quest site.)
- Equip a lance, and mount any available stabled mount, and ride to the Ring of Champions [71,23], a large rectangular area just south of the (marked) Champion stables.
- Remember to click the Defend icon or the 4 key repeatedly until you are surrounded by three green shields. Refresh as needed.
- Approach and target any of the Champion NPCs surrounding the Ring of Champions.
- Right-click to talk to them, and choose the only available option to challenge them and start your joust.
- Use any combination of Thrust (the 1 key), Shield-Breaker (the 2 key), and Charge (the 3 key) to batter your opponent until it surrenders.
- Refresh Mount to restore your mount (and you, effectively) to full health before challenging another NPC.
- Repeat steps 3-7 to defeat three other NPCs.
- With the easing of restrictions in patch 3.2, it is now feasible to fight more than one opponent from the same faction. However, once you defeat any NPC, you must wait at least five minutes before challenging another - Champion or Valiant - of that faction.
- When you have defeated four Champions and collected four Marks of the Champion, return to Luuri (or Illyrie Nightfall).
- 250 reputation with Argent Crusade (or, for Death Knights, Knights of the Ebon Blade)
- 250 reputation with The Sunreavers
- 13g23s
- Champion's Writ or Champion's Purse
- Champion's Seal.
- For further details, advice, and tactics, see Jousting.
- This quest is slightly more difficult than The Grand Melee, the Valiant equivalent.
- In the course of doing the daily jousting quests (Among the Champions and The Grand Melee), if you defeat NPCs representing all 10 Horde and Alliance city factions, you get an achievement: Lance a Lot.
Taking Battle to the Enemy
Quest from
Cellian Daybreak (or
Zor'be the Bloodletter, for the Death Knight version) to kill 15 Cult of the Damned cultists in Deathspeaker's Watch [62,21], a new quest area west of the Argent Tournament Grounds. (See
map.)
- 250 reputation with Argent Crusade (or, for Death Knights, Knights of the Ebon Blade)
- 250 reputation with The Sunreavers
- 13g23s
- Champion's Writ or Champion's Purse
- Champion's Seal.
- This quest was changed in Patch 3.2.
- This quest can no longer be combined with A Valiant's Field Training (a Valiant daily), Blood of the Chosen (a daily quest from Warbring Davos Rioht on the airship Ogrim's Hammer), or Leave Our Mark (a daily quest from Baron Silver at the Shadow Vault) for double or triple credit. Their objectives are now different and incompatible. (You can still do them all, but they must be done separately.)
- Do this quest with You've Really Done It This Time, Kul, a Sunreaver daily from Girana the Blooded, if it's available. (You must be Exalted with The Sunreavers to get that quest.)
- Do this quest with Darkspeaker Kharos, a Crusader daily from High Crusader Adelard, if you qualify and it is available.
Battle Before the Citadel
Killing
quest from
Eadric the Pure (or
Crok Scourgebane, for the Death Knight version) to the Court of Bones in southern Icecrown.
- Go to the camp [49,71] in the Court of Bones, just south of Corp'rethar, the Horror Gate. On the Icecrown map, it's at the bottom of the "E" in "CORP'RETHAR". (See map.)
- Dismount, equip a lance, and mount a Stabled Campaign Warhorse.
- Use Defend until you are protected by three green shields, and then go hunting.
- Boneguard Commanders are clustered south [51,78] on the cobblestone path (the southerly gray-brown path on the map), just north of a large staircase [51,79 - 52,83].
- Using the standard mounted-combat skills, kill Boneguard Commander x3.
- Return to Eadric (or Crok).
- 250 reputation with Argent Crusade (or, for Death Knights, Knights of the Ebon Blade)
- 250 reputation with The Sunreavers
- 13g23s
- Champion's Writ or Champion's Purse
- Champion's Seal.
- This quest was changed in Patch 3.2.
- If you can still access Valiant dailies, do this quest with the Valiant version, At the Enemy's Gates.
- If possible, bring a friend or two! At least until you are quite good at jousting, this is difficult to solo without dying.
- Phase warning: The Court of Bones is a "phased" area. Even people who are in your group will not be able to help you with mounted combat there unless they are on one of the two relevant quests. Otherwise, they won't even be able to see the camp, your foes, or you. You will see their dots on your minimap - but not them. (It's odd and more than a little disconcerting.)
- For further details, advice, and tactics, see Combat in the Court of Bones.
Threat from Above
Available only after completing the
quest,
The Black Knight's Fall.
Group [3] quest from Eadric the Pure (or
Crok Scourgebane, for the Death Knight
version) to kill Chillmaw (a skeletal dragon) and three Cultist Bombardiers.
- Get a group together. (You can often form or join an impromptu group at the quest site.) A few people manage to solo this, but the practical minimum is a healer and either a paladin or a death knight - both 80 and in decent gear. A group of three or more is preferable.
- On a map of Icecrown, just west of the word, ALDUR'THAR, and a little south of the Shadow Vault, is a marked slope over which Chillmaw flies. On the west end of its eliptical route, the dragon loops around a tall, rocky spire and turns east before reaching the Ironwall Rampart. At roughly that point [44,32], as Chillmaw begins to fly eastward, the dragon is closest to the ground and most easily fought. (See map.)
- Kill Chillmaw - 82 Undead (Elite).
- About 108k health.
- Does physical and frost damage (both to the front).
- Chillmaw's sheer size and frost breath tend to obscure the battle and make spotting and targeting the bombardiers difficult.
- Kill Cultist Bombardier - 80 Humanoid (Elite) - x3.
- About 25k health apiece.
- Two main attacks, both doing Fire damage:
- Throw Dynamite (annoying)
- Time Bomb (dangerous)
- The bombs show a mark at your feet before they explode. To avoid them, move off the marks!
- Anyone fighting Chillmaw at close range may have a hard time spotting the marks. To avoid the bombs, the tank should slowly move backward while any melee dps follows along.
- Targeting tips:
- A simple macro - "/target Cultist Bombardier" - may help.
- The bombers often cluster around your group's healer.
- Return to Eadric (or Crok).
- 250 reputation with Argent Crusade (or, for Death Knights, Knights of the Ebon Blade)
- 250 reputation with The Sunreavers
- 13g23s
- Champion's Writ or Champion's Purse
- Two Champion's Seals.
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