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WoW 201: Classes in MoP
Marksmanship Hunter Combat
Normal Rotations
A combat rotation is a sequence of attacks repeated cyclically throughout a typical encounter. Normal rotations are used for most fights in raids and instances and the bulk of all boss fights. (For MM Hunters, there are different, specialized rotations to begin boss fights or to use while hastened, questing, or dealing with swarms.)
Normal Marksmanship rotations start with Chimera Shot and are intended to take just long enough (nine seconds, now) to return to Chimera Shot when it's off cooldown and ready to be used again. In general, the more shots you can squeeze in between Chimera Shots, the higher your dps.
The release of Patch 5.04 has simplified both Marksmanship combat and this guide because the shortened cooldown of Chimera Shot eliminated the most complicated Cataclysm MM rotations. (Because of the global cooldown, real-world latency, and nonzero reaction times, you can't fire nine shots in nine seconds, no matter how much Haste you have.)
Basic Rotation
This is the simplest version of the Marksmanship rotation. In addition to Auto Shot, it involves only three skills and four steps:- Chimera Shot
- Steady Shot x2 (that is, click Steady Shot twice in a row)
- Arcane Shot
- Steady Shot x2
Repeat steps 1-4 until target is dead.
Explanations
- Essentially, Steady Shot generates focus that you burn (use up) with Chimera Shot and Arcane Shot.
- Because of the Steady Focus passive skill, two Steady Shots in a row increase your ranged attack speed by 15% (a hefty bonus). Combined with normal Focus regeneration (a little over 4 per second), four Steady Shots generate enough focus to maintain this rotation indefinitely.
- Chimera Shot is the signature Marksmanship shot and basically your best attack, but it has a longish cooldown and a hefty Focus cost.
- Arcane Shot does more damage than Steady Shot but less than Chimera Shot; so you use it when you have lots of focus (after two Steady Shots), and Chimera Shot is on cooldown.
Supplemental Combat Skills
Once you learn the basic rotation, add these skills when appropriate.
- Hunter's Mark
- Before the fight starts, mark the initial kill target with Hunter's Mark. The Glyph of Marked for Death allows you to skip this step on subsequent targets.
- Misdirection
- Before the fight starts, Misdirect to the tank.
- Serpent Sting
- For bosses, minibosses, and similar targets with a lot of health, use
Serpent Sting first, before starting your regular rotation, whatever it is. (Think of it as Step 0.) Skip this step on any foe that will die in 10 seconds or less.
- Since Chimera Shot refreshes Serpent Sting, you normally need to Sting a target only once. (For bosses that disappear or become immune periodically, you may need to reapply Serpent Sting after the boss reappears or loses its immunity.)
- Kill Shot
- Use Kill Shot any time it lights up (that is, any time it's available).
- Aimed Shot
- Use Aimed Shot whenever it lights up (as a result of three stacks of the Master Marksman effect). At that point, it's free (of focus costs) and instant. You'll see a green targeting icon onscreen as an additional reminder of the proc.
- A Murder of Crows, Blink Strike, or Lynx Rush
- In general, use your chosen talent whenever it's available (off cooldown).
Standard Rotation (Rotation 1)
As soon as you have learned the supplemental skills, the Basic Rotation becomes the more flexible Standard Rotation:
- Chimera Shot
- Steady Shot x2
- Kill Shot (if available),
Aimed Shot! (if it procs from Master Marksman), or
Arcane Shot (otherwise) - Steady Shot x2
Notes
- For many MM Hunters, this will become the normal instance rotation. (You can't move up to the Raid Rotation without the +10% attack speed buff from a DK, Rogue, Enhancement Shaman, or a Serpent or Hyena pet.)
Raid Rotation (Rotation 2)
- Chimera Shot
- Steady Shot x2
- Arcane Shot
- Kill Shot (if available),
Aimed Shot! (if it procs from Master Marksman), or
Arcane Shot (otherwise) - Steady Shot x2
Notes
- This is the normal rotation used by MM hunters in raids. It's the same as Rotation 1 except for an added Arcane Shot or other instant.
- In practice, Rotation 2 requires about 11% static Haste and the "raid buff" (+10% attack speed) from Unholy Aura (DK), Swiftblade's Cunning (Rogue), Unleashed Rage (Enhancement Shaman), Cackling Howl (Hyena pet), or Serpent's Swiftness (Serpent pet).
Hastened Rotations
Properly timed, Rapid Fire, Readiness (after 15 seconds), and Rapid Fire (again) gives a Marksmanship Hunter 30 seconds of high dps at the start of a boss fight - followed, periodically, by 15-second bursts of Rapid Fire throughout the fight.
Do not use Rapid Fire in conjunction with Bloodlust or Time Warp: Much of their multiplicative haste would be wasted.
The Careful Aim Phase
Because of the Careful Aim skill, use this sequence to begin combat against bosses and minibosses:
- Misdirect to the tank.
- Cast A Murder of Crows, Blink Strike, or (possibly) Lynx Rush (whichever you have).
- Cast Rapid Fire.
- For 15 seconds, use the
Careful Aim rotation:
- Aimed Shot (the normal, long-cast version, not the proc)
- Steady Shot x2.
- Readiness.
- Rapid Fire.
- If the boss's health is above 90%, return to the Careful Aim rotation for 15 seconds: Otherwise, use the Rapid Rotation for 15 seconds.
- Return to your regular rotation.
Notes
- Since A Murder of Crows lasts 30 seconds, do not recast it immediately after Readiness: It's still going! Instead, wait until its effect is over, and then cast it again.
Rapid Rotation
Outside of the Careful Aim Phase, Rapid Fire, Bloodlust, or Time Warp provides enough Haste (temporarily!) to add an additional shot to your normal rotation - moving you, in effect, from Rotation 1 to Rotation 2 or, with the "raid buff", from Rotation 2 to this Rapid Rotation:
- Chimera Shot
- Kill Shot (if available),
Aimed Shot! (if it procs from Master Marksman), or
Arcane Shot (otherwise) - Steady Shot x2
- Arcane Shot
- Kill Shot, Aimed Shot!, or Arcane Shot (as above)
- Steady Shot x2
Notes
- With Bloodlust or Time Warp, the Rapid Rotation requires the "raid buff" (+10% attack speed) and about 6% static Haste (or about 16% static Haste without the raid buff).
Other Encounters
Solo Rotation
If you are questing or farming, use this (very different) rotation when you are killing single targets. (This assumes you don't aggro the target until your first shot.)
- Aimed Shot
- Chimera Shot
- Kill Shot (if available) or Arcane Shot (if not)
- Kill Shot (if available) or Arcane Shot (if not)
- Steady Shot x2
Explanations
- As long as you haven't aggroed the target, the long cast of Aimed Shot is immaterial, and the damage is hefty.
- The one-two punch of Aimed Shot & Chimera Shot will kill many targets; those that survive will typically be wounded enough to proc Kill Shot.
- Be sure you have plenty of Focus before attacking the next target.
- If you're trying to solo an elite with a lot of health (like Problim in the Tol Barad dailies), use a variation of the normal rotation, instead. Start by Misdirecting to your pet; then use Aimed Shot and Serpent Sting, followed by whatever normal rotation you use.
Swarms
Swarms typically comprise 5-10 low-health foes, sometimes accompanied by one or two higher-health individuals (as on the second floor of Halls of Origination). Against swarms, target the highest-health foe (if any), and use this simple rotation:
- Misdirect to the tank (if you have time, and MD is off cooldown.
- Fire (not drop) Explosive Trap (if you have time, and the swarm is not moving too quickly).
- Spam Multi-Shot until you run out of Focus
- Steady Shot x2.
- Repeat steps 3-4 until all targets are dead.